Take-Two Interactive Software (NASDAQ: TTWO) reported fiscal second-quarter revenue of $1.5bn on 9 November 2026, down 15.4% from $1.77bn a year earlier. The quarter ended 30 September 2026, ten days before the company’s call with Chairman and CEO Strauss Zelnick, who told investors the Grand Theft Auto VI launch was “ten days away” and that pre-orders were continuing, as first reported by the Wall Street Journal.
Net bookings, the measure Take-Two uses to track bookings activity regardless of accounting treatment, fell 18% to $1.60bn from $1.96bn, according to the 10-Q filed with the SEC. That landed at the low end of the company’s own prior guidance range of $1.62bn-$1.67bn, as Zacks noted via Yahoo Finance.
Loss narrows as GTA VI pre-orders build

The headline revenue decline sits alongside a sharply narrower loss. Take-Two posted a net loss of $54.0m, or $0.29 a share, against a loss of $133.9m, or $0.73 a share, in the same quarter last year, the filing shows. That beat analyst expectations on the bottom line even as the top line missed the roughly $1.58bn consensus estimate, GuruFocus reported.
Revenue has been choppy through the run-up to the GTA VI launch. Take-Two posted $1.77bn in the September 2025 quarter, $1.70bn in December 2025, $1.53bn in June 2026 and now $1.50bn in September 2026, SEC filings show. Losses, meanwhile, have shrunk steadily from $365.5m in the September 2024 quarter to the latest $54.0m figure, a trajectory the company has not obscured in its disclosures.
Guidance raised, not cut
Take-Two lifted its full-year revenue and profit forecasts the same day it reported the quarterly decline, citing what management called unprecedented demand for GTA VI pre-orders, Reuters reported. The launch date of 19 November 2026 was reaffirmed on the call, confirming the title has not slipped again after an earlier six-month delay from a planned May 2026 release.
Investors read the combination as more good news than bad. TTWO shares closed at $216.69, up 2.06% on the day and 5.14% over the preceding 20 trading days, on volume 3.12 times the 20-day average, according to consolidated US exchange data. The stock’s 20-day high of $217.93 came within the same window, putting the shares near a recent peak rather than in retreat.
What the share-price reaction signals

The gap between the headline revenue figure and the market’s response is the more useful story for anyone pricing GTA VI risk. A 15.4% year-on-year revenue decline would, in isolation, often weigh on a stock. Here it did the opposite, because the narrowing loss and the raised guidance gave investors a reason to look past a soft pre-launch quarter.
Short-sale activity offers a supporting data point. FINRA’s daily short-volume ratio for TTWO stood at 0.466 on 9 November, within a 0.37-0.51 range over the prior two weeks, data from the FINRA short-sale volume series show, suggesting no sudden shift in bearish positioning around the print.
Take-Two’s quarter also lands against a backdrop of persistently elevated borrowing costs. The 10-year US Treasury yield stood at 4.86% on 6 November, up from 4.84% the prior session, according to Federal Reserve Bank of St. Louis data, a reminder that growth stocks carrying launch-date risk are still being priced against a demanding rate environment.
Attention now turns to 19 November, when GTA VI reaches shelves. Pre-order volumes and any update on day-one sales will shape how analysts treat the September-quarter dip: as the last soft print before a blockbuster launch, or as an early signal of demand softer than the raised guidance implies.
This article is for information only and is not investment advice or a recommendation to buy or sell any asset. Markets move quickly; figures are correct as sourced at the time of writing. Always do your own research before making financial decisions.






