Not too long ago, an adolescent in Manila could make more money playing a cartoon game about adorable blob monsters than his uncle could while operating a jeepney. Word quickly spread via internet cafés in Bacolod and Cabanatuan. Late into the night, phones glowed. It appeared that Axie Infinity was more than just a game; it was a tiny economic miracle. Beneath the pastel creatures fighting on the screens, a strange thing was taking place: actual money was entering homes that had never used cryptocurrency.
Most of that world has vanished. The coffee shops moved on. The token charts became unsightly. Approximately 93% of Web3 gaming projects were in what analysts kindly refer to as “effective inactivity” by 2025, which means that while the servers may still be online, no one is playing. It wasn’t exactly an abrupt collapse. It resembled a slow leak more. Tokens continued to be produced. There were no more players coming in. The math, which was never very good in the first place, eventually caught up.
| Topic | Details |
|---|---|
| Subject | Web3 Gaming Industry Shift |
| Peak Era of P2E | 2021–2022 |
| Defining Title | Axie Infinity |
| Project Failure Rate | Roughly 93% of GameFi projects now considered inactive |
| Key Organisation | Yield Guild Games (YGG) |
| Original Model | Scholarship + Token Rewards |
| New Direction | Play-to-Progress, Skill, Reputation |
| Major Critic | Derek Smart |
| Affected Regions | Philippines, Vietnam, Indonesia, Brazil |
| Investor Sentiment | Cautious, fatigue-driven |
| Replacement Models | Play-to-Own, Play-to-Feel, Play-to-Progress |
| Industry Pivot Year | 2024–2025 |
| Reference Coverage | MEXC News |
| Current Phase | Quiet rebuilding |
Since 2021, critics such as Derek Smart have warned about this. His criticism was straightforward and, looking back, difficult to refute: the majority of these purported games weren’t games at all. Built by entrepreneurs who had never shipped anything before and financed by investors seeking the next thousand-fold return, they were casinos dressed like cartoons. His statement that the games built on top of Web3 technology will continue to be viewed as financial products unless Web3 technology becomes invisible, similar to how networking code or graphics cards are invisible, struck a chord with many people. Additionally, financial products are abandoned when they stop making payments.
However, the failure isn’t the intriguing part. It’s what followed. When Axie’s economy collapsed, Yield Guild Games—once the loudest scholarship machine of the P2E boom—remained. Simply put, it became quieter. YGG began considering reputation, mastery, and digital careers—concepts that sound almost corporate but aren’t—instead of gauging success by the number of scholars it could hire. The guild’s new inquiries differ from its previous ones. less “how many people can we recruit this month” instead of “what does someone’s three-year track record actually mean.”
It’s difficult to ignore how similar this is to past internet booms. Dot-com survivors didn’t appear to live up to the hype. While everyone else was still having parties, the businesses that successfully understood unit economics were the ones that survived. It seems like Web3 gaming is currently experiencing something similar, but without the parties. When no one is keeping an eye on the token price, the builders who continue to show up are the ones who are concerned about whether the game is genuinely enjoyable.

Play-to-own, play-to-progress, and play-to-feel are some of the more recent terms that are being used. A few of them sound like advertising. A few could have significance. In general, the trend is to create something more akin to a portable identity across games rather than grinding for tokens. It’s still unclear if players genuinely want this. Wallets and chains are still unimportant to the majority of gamers, the type who purchase a console and play for the narrative. They never did.
What remains of Web3 gaming now seems more like a workshop than a movement. smaller groups. announcements that are quieter. There are fewer KOLs yelling about inevitability. It’s still unclear if any of it results in a game that mainstream players actually enjoy—not just farm. However, the absence of the noise may be the most encouraging aspect of it.