A new VR content creation tool called FLOW is being launched by Luminous XR, aimed at enhancing accessibility for creators without coding expertise.
- The tool, FLOW, simplifies the process of developing immersive VR, AR, and mixed reality content, particularly useful for training and educational purposes.
- Luminous XR’s tool offers game developers and content creators a platform to craft enterprise-level XR training modules with ease and efficiency.
- FLOW features a user-friendly interface, allowing customisation and adaptability across various industries and training scenarios.
- The tool is set to premiere at the AWE EU event, where it will demonstrate its capacity to deliver high-quality immersive training experiences.
Newcastle-based Luminous XR is poised to revolutionise the VR content creation landscape with its new tool, FLOW, aimed at creators who lack traditional coding skills. Designed to expedite the development of VR, AR, and mixed reality content, FLOW allows users to craft comprehensive training modules with remarkable speed and accessibility. In a statement, CEO Ben Bennett described FLOW as an innovation that empowers creators and developers by dismantling barriers to effective training solution delivery.
The official launch of FLOW is scheduled for AWE EU in Vienna, from October 29 to 30, where it will showcase its intuitive design. Suitable for users with basic Unity knowledge, FLOW enables 3D artists and level designers to build complex XR training content effortlessly. The tool offers a plethora of pre-built interactions, allowing users to simulate real-world scenarios through VR headsets, thus ensuring an immersive learning environment.
FLOW’s versatility extends to various industries and training applications, with a straightforward interface accessible to game developers, instructional designers, and learning and development teams. The tool’s ability to adapt and provide content in multiple languages, coupled with OpenXR compatibility, enhances its usability across different environments and platforms.
A practical example of FLOW’s capabilities is demonstrated by a Unity developer who managed to save approximately ten hours developing a full training app. Kaan Dillmen of Luminous XR highlighted FLOW’s role in granting creators the ability to produce customised VR content with greater efficiency than traditional methods allow. Placement student Jack Sweet further attested to the tool’s approachable nature and extensive functionality, detailing his experience in constructing an interactive training module.
This latest offering marks a continuation of Luminous XR’s foray into XR training solutions, following their establishment of PORTAL, a comprehensive learning management system. Together, FLOW and PORTAL promise to streamline the creation and management of immersive training content, enhancing organisational efficiency in deploying VR and XR training modules.
Luminous XR’s FLOW has the potential to significantly transform the creation and management of immersive training content, fostering greater accessibility and innovation within various sectors.
